๐ŸŽฉGame Overview

Wanderworld: Cyber Clash is a digital trading card game where players engage in tactical battles using decks composed of three types of cards: Attack, Influence, and Boost. Each card type is strategically designed to counter opponents and impact the gameโ€™s dynamics.

Victory in Cyber Clash can be achieved in two ways: either by obtaining the highest influence score over 10 rounds or by depleting the opponent's three armor shields. Each path to victory offers different rewards, encouraging players to adopt diverse strategies and play styles. To win the day in Cyber Clash, players must continuously adapt their tactics to effectively counter their opponent's moves.

Before Battle

1. Pre-selection of Cards:

  • Players select a deck of 12 cards before the battle begins.

During Battle

1. Turns:

  • The battle takes place over 10 turns.

2. Initial Setup:

  • Players start with 5 visible cards from their pre-selected deck of 12 cards.

3. Card Usage:

  • Each player can use one Attack, Boost, or Influence card per turn.

  • Additionally, each player can use any one of these card types once per turn as a boost on their character.

4. Card Replacement:

  • As each card is used, another card from the pre-selected 12 cards is randomly drawn, maintaining a constant set of 5 visible cards.

5. Deploying Cards:

  • Cards are deployed by dragging them onto the battlefield.

  • Attack cards are used to attack the opponent.

  • Boost cards are used to enhance the player's own stats.

  • Influence cards are used to increase the player's influence score.

6. Card Queue:

  • The latest three cards played by each player queue above the player.

  • Matching a set of three card typesโ€”whether Attack, Influence, or Boostโ€”provides an extra boost to the player.

After Battle

1. End of Turns:

  • The battle concludes after 10 turns.

2. Result Calculation:

  • The effects of all cards played and any extra boosts from matched sets are calculated to determine the outcome of the battle.

Game Rules

1. Deck Selection:

  • Each player must pre-select a deck of 12 cards before the battle.

2. Turn Limit:

  • The battle is limited to 10 turns.

3. Initial Card Draw:

  • Players start with 5 visible cards.

4. Card Play Limit:

  • One Attack, Boost, or Influence card can be played per turn.

  • One card type can also be used as a character boost per turn.

5. Card Replacement:

  • Used cards are replaced randomly from the preselected 12 cards.

6. Card Deployment:

  • Cards are deployed by dragging them onto the battlefield.

7. Queue and Matching:

  • The latest three cards played will queue above the player.

  • Matching a set of three card types (Attack, Influence, Boost) provides an extra boost.

8. Strategic Depth:

  • Players must consider immediate effects and potential combinations to maximize impact.

Players also have the option to use cards on their Wanderbots, offering strategic boosts that can significantly influence the tide of battle. The objective of the game is twofold: players can win by either amassing the highest influence score by the end of 10 rounds or by depleting their opponentโ€™s three armor shields within the same timeframe. This dual-path to victory requires players to adapt their tactics based on the flow of the game and the evolving conditions on the battlefield.

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